Environment Generator
A downloadable game for Windows, macOS, and Linux
This project is a procedural environment generator created in Unity, showcasing how algorithms such as Cellular Automata, Perlin Noise, and L-Systems can be used to build dynamic worlds.
The program offers two distinct contexts:
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🌿 Natural Meadow: green surfaces, trees, and mines.
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🏙️ City: streets, pavement, buildings, random antennas, and an underground tunnel network.
Each time a map is generated, the terrain is built using blocks that adapt to the chosen context, applying different noise configurations to create coherent and unique environments.
The project aims to demonstrate how procedural generation can be used to create diverse worlds without the need to manually design every detail. It is fully developed in Unity with C#.
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